We started work on creation of an animatic in which we can use to queue various parts of the soundtrack to various key events in the animation.
I pitched an idea to my partner unknowingly striking close resemblance to this clip from Alfred Hitchcock’s “Pyscho” and decided since the narrative shows close resemblance we would use the soundtrack from this section. It works brilliantly creating a quiet uneasy feeling up until the point of reveal with the killer and continues to crescendo into the murder.
There are few examples of this kind of experimentation being done but one of those in which we found that it works particularly well is the change in audio in The Shining’s opening credits with the audio being changed to give it a happy, somewhat summer time feeling.
The original opening credits can be found here:
And the sequence with the changed audio can be found here:
created by Youtube username “chrishiggins”
He had a great idea that we decided to work with and that was:
"To produce a piece of animation where the audio drives the audience’s perception of genre."
This basically means that we are to create an animation where depending on what sounds and music we use, the genre of the animation changes from Horror to Comedy.
The overall plan is:
To find examples of this and in what context it has been used and with what genre’s in particular.
To construct a basic idea for an animation where it can work as both Horror and Comedy.
To develop an animatic for this animation to work with both timings to be sure each soundtrack lines up for both Comedy and Horror genres.
To produce the soundtrack for the animation.
To finally construct the finished animation comprising of both Horror and Comedy genre.
The work load will be slip down the middle so there may be some changes in animation style half way through but I think this will only add to the charm of the piece.
The finished video set to the music of Max Payne. I definitely enjoined doing this and hope to be able to do it again in the future with perhaps a lot more detail and more time. I felt a little constrained by time to be able to expand what I had already done here to something even bigger. I think the final renders and video came out well considering.
I thought I would use the soundtrack from the second Max Payne game as it portraits an overwhelming sense of sadness and darkness and I personally think it amplifies the scene’s style and feel.